• Bravery
Bravery refers to the unit's resilience in battle. The higher a unit's Bravery, the greater chance they have of activating a reaction ability when dealt physical damage. You can increase a unit's Bravery by assigning it to the Guild Barracks, but its Bravery will go down if it is KO'd in battle.
If a unit's Bravery drops to 9 or lower during battle, they become afflicted with Chicken status.
Units afflicted with Chicken status will take the form of a chicken and accrue damage while running around wildly trying to avoid enemies.
Units with Chicken status will regain one Bravery point each turn, reverting back to normal once their Bravery reaches 10.
• Faith
Faith refers to the unit's disposition in battle. The amount of magic-type damage inflicted and taken, the chance of activating a Reaction Ability when taking magic damage, and the occurrence rate of status effects are proportionate to a unit's Faith. A unit's Faith decreases while it is assigned to the Guild Barracks, but it can also be raised by using certain abilities.
• Various Fluctuations
Bravery and Faith may fluctuate depending on ability effects or other factors.
Roughly 25% of any fluctuations that occur in battle will be carried over to the next battle.
*Does not include fluctuations caused by the effects of abilities with turn restrictions.
*Will not be added to Multi Quests battles.
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