High hate will make enemies more likely to target you, whereas low hate will make enemies less likely to target you.
Hate has an initial value of 0, but can be increased and decreased via abilities, Vision Card Bestowed Effects, and more.
Increased hate will decrease by a set amount every time a Unit takes damage until it returns to its initial value.
Decreased hate will increase by a set amount every time a Unit deals damage until it returns to its initial value.
Killer/Eater effects enable a Unit to deal more damage to a certain type of Unit.
"Killer/Eater" will be displayed on the screen during an attack when the specific effect is activated.
■ Healing Power
Healing Power affects the potency of HP restoration.
It affects how much HP is restored when Units use healing abilities and Units are healed by abilities.
▼Healing Power limits
・Upper Limit: +50%
・Lower Limit: -50%
・Total Lower limit of the Healing Power of Units using HP recovery and those healed by HP recovery: -90%
*Healing power has an initial value of 0.
You can chain attacks by using same attack type on an enemy Unit.
With each attack, the chain increases, and the amount of damage you deal goes up.
*You can chain attacks on the same unit from the second attack on.
*You can also chain attacks using multi-hit Abilities.
There are two types of chains, both of which can be activated at the same time.
Activated with the same types of attacks.
The chain ends when it becomes the enemy's turn, or a type of attack that doesn't correspond with the chain is used.
・Elemental Chains <Icon>
Activated when attacking with Abilities of the same element.
The chain ends when it becomes the enemy's turn, or a regular attack or attack that doesn't correspond with the chain's element is used.
You can check the number and types of chains, attack types, and element for a unit by tapping the Map button displayed at the bottom left of the Quest screen, then tap the unit.
Example: When activating an Earth-type Elemental Chain
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